在移动端中启动 Flutter 页面会有短暂空白,虽然官方提供了引擎预热机制,但是需要提前将所有页面都进行预热,这样开发成本较高,在研究了闲鱼的 FlutterBoost 插件后,看看能不能自己实现一个简单的快速启动框架。
开发启动框架 plugin
创建一个 Flutter Plugin 项目,并添加 git,然后编写三端代码:
Flutter 代码首先是 Flutter 端的代码
1. RouteManager
import 'package:flutter/cupertino.dart';import 'package:flutter/material.dart';import 'package:flutter_boot/BasePage.dart';class RouteManager{factory RouteManager() => _getInstance();static RouteManager get instance => _getInstance();static RouteManager _instance;RouteManager._internal(){}static RouteManager _getInstance(){if(_instance == null){_instance = new RouteManager._internal();}return _instance;}Maproutes = Map(); void registerRoute(String route, BasePage page){routes[route] = page;}RouteFactory getRouteFactory(){return getRoute;}MaterialPageRoute getRoute(RouteSettings settings){if(routes.containsKey(settings.name)){return MaterialPageRoute(builder: (BuildContext context) {return routes[settings.name];}, settings: settings);}else{return MaterialPageRoute(builder: (BuildContext context) {return PageNotFount();});}}BasePage getPage(String name){if(routes.containsKey(name)) {return routes[name];}else{return PageNotFount();}}}class PageNotFount extends BasePage{StatecreateState() {return _PageNotFount();}}class _PageNotFount extends BaseState<PageNotFount>{Widget buildImpl(BuildContext context) {return Scaffold(body: Center(child: Text("page not found"),),);}}
它的作用就是管理路由,是一个单例,用一个 map 来维护路由映射。其中三个函数比较重要:
2. BaseApp
import 'dart:convert';import 'package:flutter/cupertino.dart';import 'package:flutter/services.dart';import 'package:flutter_boot/RouteManager.dart';abstract class BaseApp extends StatefulWidget{StatecreateState() {registerRoutes();return _BaseApp(build);}Widget build(BuildContext context, Widget page);void registerRoutes();}class _BaseApp extends State<BaseApp>{Function buildImpl;static const bootChannel = const BasicMessageChannel("startPage", StringCodec()); Widget curPage = RouteManager.instance.getPage("");_BaseApp(this.buildImpl){bootChannel.setMessageHandler((message) async {setState(() {var json = jsonDecode(message);var route = json["route"];var page = RouteManager.instance.getPage(route);page.args = json["params"];curPage = page;});return "";});}Widget build(BuildContext context) {return buildImpl.call(context, curPage);}}
是一个抽象类,真正的 Flutter app 需要继承它。主要是封装了一个 BasicMessageChannel 用来与 Android/iOS 交互,并根据收到的消息处理页面内的切换,实现快速启动。
继承它的子类需要实现 registerRoutes 函数,在这里使用 RouteManager 的 registerRoute 将每个页面注册一下即可。
3. BasePage
import 'package:flutter/material.dart';abstract class BasePage extends StatefulWidget{dynamic args;}abstract class BaseState<T extends BasePage> extends State<T>{dynamic args;Widget build(BuildContext context) {if(ModalRoute.of(context).settings.arguments == null){args = widget.args;}else{args = ModalRoute.of(context).settings.arguments;}return buildImpl(context);}Widget buildImpl(BuildContext context);}
同样是抽象类,每个 Flutter 页面都需要继承它,它主要是处理两种启动方式传过来的参数,统一到 args 中,这样子类就可以直接使用而不需要考虑是如何启动的。
Android 代码接下来是 plugin 中的 Android 的代码
1. BootEngine
这个是单例,初始化并预热 FlutterEngine,同时创建 BasicMessageChannel 用于后续交互。需要在 Application 的 onCreate 中调用它的 init 函数来初始化。 2. FlutterBootActivitypackage com.bennu.flutter_bootimport android.app.Applicationimport io.flutter.embedding.engine.FlutterEngineimport io.flutter.embedding.engine.FlutterEngineCacheimport io.flutter.embedding.engine.dart.DartExecutorimport io.flutter.plugin.common.BasicMessageChannelimport io.flutter.plugin.common.StringCodecobject BootEngine {public var flutterBoot : BasicMessageChannel? = null fun init(context: Application){var flutterEngine = FlutterEngine(context)flutterEngine.dartExecutor.executeDartEntrypoint(DartExecutor.DartEntrypoint.createDefault())FlutterEngineCache.getInstance().put("main", flutterEngine)flutterBoot = BasicMessageChannel(flutterEngine.dartExecutor.binaryMessenger, "startPage", StringCodec.INSTANCE) }}
package com.bennu.flutter_bootimport android.content.ComponentNameimport android.content.Contextimport android.content.Intentimport android.os.Bundleimport android.os.PersistableBundleimport io.flutter.embedding.android.FlutterActivityimport org.json.JSONObjectclass FlutterBootActivity : FlutterActivity() {companion object{const val ROUTE_KEY = "flutter.route.key"fun build(context: Context, routeName : String, params : Map<String, String>?) : Intent{var intent = withCachedEngine("main").build(context)intent.component = ComponentName(context, FlutterBootActivity::class.java)var json = JSONObject()json.put("route", routeName)var paramsObj = JSONObject()params?.let {for(entry in it){paramsObj.put(entry.key, entry.value)}}json.put("params", paramsObj)intent.putExtra(ROUTE_KEY, json.toString())return intent}}override fun onCreate(savedInstanceState: Bundle?) {super.onCreate(savedInstanceState)}override fun onCreate(savedInstanceState: Bundle?, persistentState: PersistableBundle?) {super.onCreate(savedInstanceState, persistentState)}override fun onResume() {super.onResume()var route = intent.getStringExtra(ROUTE_KEY)BootEngine.flutterBoot?.send(route)}override fun onDestroy() {super.onDestroy()}}
继承 FlutterActivity,提供一个 build (context: Context, routeName: String, params: Map
iOS
iOS 与 Android 类似
1. FlutterBootEngine FlutterBootEngine.h
@interface FlutterBootEngine : NSObject+ (nonnull instancetype)sharedInstance;- (FlutterBasicMessageChannel *)channel;- (FlutterEngine *)engine;- (void)initEngine;@endFlutterBootEngine.m@implementation FlutterBootEnginestatic FlutterBootEngine * instance = nil;FlutterEngine * engine = nil;FlutterBasicMessageChannel * channel = nil;+(nonnull FlutterBootEngine *)sharedInstance{if(instance == nil){instance = [self.class new];}return instance;}+(id)allocWithZone:(struct _NSZone *)zone{if(instance == nil){instance = [[super allocWithZone:zone]init];}return instance;}- (id)copyWithZone:(NSZone *)zone{return instance;}- (FlutterEngine *)engine{return engine;}- (FlutterBasicMessageChannel *)channel{return channel;}- (void)initEngine{engine = [[FlutterEngine alloc]initWithName:@"flutter engine"];channel = [FlutterBasicMessageChannel messageChannelWithName:@"startPage" binaryMessenger:engine.binaryMessenger codec:[FlutterStringCodec sharedInstance]];[engine run];}@end
这也是一个单例,初始化并启动 FlutterEngine,并创建一个 FlutterBasicMessageChannel 与 Flutter 交互。
需要在 iOS 项目的 AppDelegate 初始化时调用它的 initEngine 函数。
2. FlutterBootViewController
FlutterBootViewController.h@interface FlutterBootViewController : FlutterViewController- (nonnull instancetype)initWithRoute:(nonnull NSString*)routeparams:(nullable NSDictionary*)params;@endFlutterBootViewController.m@implementation FlutterBootViewControllerNSString * mRoute = nil;NSDictionary * mParams = nil;- (nonnull instancetype)initWithRoute:(nonnull NSString *)route params:(nullable NSDictionary *)params{self = [super initWithEngine:FlutterBootEngine.sharedInstance.engine nibName:nil bundle:nil];mRoute = route;mParams = params;return self;}//viewDidAppear时机有点晚,会先显示一下上一个页面才更新到新页面,所以换成viewWillAppear- (void)viewWillAppear:(BOOL)animated{[super viewWillAppear:animated];if(mParams == nil){mParams = [[NSDictionary alloc]init];}NSDictionary * dict = @{@"route" : mRoute, @"params" : mParams};NSData * jsonData = [NSJSONSerialization dataWithJSONObject:dict options:0 error:NULL];NSString * str = [[NSString alloc]initWithData:jsonData encoding:NSUTF8StringEncoding];NSLog(@"%@", str);[FlutterBootEngine.sharedInstance.channel sendMessage:str];}@end
同样新增一个使用路由名和参数的构造函数,然后在 viewWillAppear 时通知 Flutter。
注意这里如果改成 viewDidAppear 时机有点晚,会先显示一下上一个页面才更新到新页面,所以换成 viewWillAppear。
3. FlutterBoot.h
这个是 swift 的桥接文件,通过它 swift 就可以使用我们上面定义的类。 这样我们的 plugin 就开发完成了,可以发布到 pub 上。我这里是 push 到 git 仓库中,通过 git 的方式依赖使用。
开发 Flutter module
创建一个 Flutter module,然后引入我们的 plugin,在 pubspec.yaml 中:dependencies:flutter:sdk: flutter...flutter_boot:git: https://gitee.com/chzphoenix/flutter-boot.git
然后我们开发两个页面用于测试。
1. FirstPage.dart
import 'package:flutter/material.dart';import 'package:flutter_boot/BasePage.dart';class FirstPage extends BasePage{StatecreateState() {return _FirstPage();}}class _FirstPage extends BaseState<FirstPage>{void _goClick() {Navigator.of(context).pushNamed("second", arguments: {"key":"123"});}Widget buildImpl(BuildContext context) {return Scaffold(appBar: AppBar(title: Text("Flutter Demo Home Page"),),body: Center(child: ...,),floatingActionButton: FloatingActionButton(onPressed: _goClick,tooltip: 'Increment',child: Icon(Icons.add),), // This trailing comma makes auto-formatting nicer for build methods.);}}
继承 BasePage 和 BaseState 即可,点击按钮可以跳转到页面 2。
2. SecondPage.dart
import 'package:flutter/cupertino.dart';import 'package:flutter/material.dart';import 'package:flutter_boot/BasePage.dart';class SecondPage extends BasePage{StatecreateState() {return _SecondPage();}}class _SecondPage extends BaseState<SecondPage>{Widget buildImpl(BuildContext context) {return Scaffold(appBar: AppBar(title: Text("test"),),body:Text("test:${args["key"]}"));}}
这个页面获取传递过来的参数 key,并展示。
3. main.dart
import 'package:flutter/material.dart';import 'package:flutter_boot/BaseApp.dart';import 'package:flutter_boot/RouteManager.dart';import 'FirstPage.dart';import 'SecondPage.dart';void main() => runApp(MyApp());class MyApp extends BaseApp {Widget build(BuildContext context, Widget page) {return MaterialApp(title: 'Flutter Demo',theme: ThemeData(primarySwatch: Colors.blue,),home: page,onGenerateRoute: RouteManager.instance.getRouteFactory(),);}void registerRoutes() {RouteManager.instance.registerRoute("main", FirstPage());RouteManager.instance.registerRoute("second", SecondPage());}}
入口继承 BaseApp,并实现 registerRoutes,注册这两个页面。
注意这里的 onGenerateRoute 使用 RouteManager.instance.getRouteFactory (),这样一次注册就可以了,不必自己去实现。
引入移动端
Module 开发完后,就可以在 Android/iOS 上使用了。Android 端
在 Android 上比较简单,在 Android 项目中引入刚才的 module 即可,然后需要在 Android 的主 module (一般是 app) 的 build.gradle 中引入 module 和 plugin,如下:dependencies {implementation fileTree(dir: "libs", include: ["*.jar"])...implementation project(path: ':flutter') //moduleprovided rootProject.findProject(":flutter_boot") //plugin}
注意 plugin 的名称是之前在 module 中的 pubspec.yaml 定义的。
然后就可以在 Android 中使用了,首先要初始化,如下:
import android.app.Applicationimport com.bennu.flutter_boot.BootEnginepublic class App : Application() {override fun onCreate() {super.onCreate()BootEngine.init(this)...}}
然后合适的时候启动 Flutter 页面即可,启动代码如下:
button.setOnClickListener {startActivity(FlutterBootActivity.build(this, "main", null))}button2.setOnClickListener {var params = HashMap() params.put("key", "123")startActivity(FlutterBootActivity.build(this, "second", params))}
一个启动无参的页面 1,一个启动有参的页面 2。 测试可以发现无论打开哪个页面都非常快,几乎没有加载时间。这样就实现了快速启动。
iOS 端
iOS 端稍微复杂一些,需要先了解一下 iOS 如何加入 Flutter。
我选用的是 framework 的方式引入,所以在 Flutter module 项目下通过命令编译打包 framework。
flutter build ios-framework --xcframework --no-universal --output=./Flutter/然后引入到 iOS 项目中,与上一篇文章不同的是,因为这个 module 中加入了 plugin,所以 framework 产物是四个:
这四个都需要引入到 iOS 项目中。
然后 AppDelegate 需要继承 FlutterAppDelegate (如果无法继承,则需要处理每个生命周期,您可以查看: https://flutter.cn/docs/development/add-to-app/ios/add-flutter-screen?tab=engine-swift-tab)。
然后在 AppDelegate 中初始化,如下:
然后在合适的地方启动 Flutter 页面即可,如下:import UIKitimport Flutterimport flutter_bootclass AppDelegate: FlutterAppDelegate {override func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {FlutterBootEngine.sharedInstance().initEngine()return true}override func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)}}
func showMain() {let flutterViewController =FlutterBootViewController(route: "main", params: nil)present(flutterViewController, animated: true, completion: nil)}func showSecond() {let params : Dictionary<String, String> = ["key" : "123"]let flutterViewController =FlutterBootViewController(route: "second", params: params)present(flutterViewController, animated: true, completion: nil)}
同样分别打开两个页面,可以看到启动几乎没有加载时间,同时参数也正确传递。
原文标题:Flutter 混合开发: 开发一个简单的快速启动框架 | 开发者说·DTalk
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